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Re: [FT] Abstract Combat for campaigns

From: "Laserlight" <laserlight@q...>
Date: Sat, 8 Jan 2000 23:06:06 -0500
Subject: Re: [FT] Abstract Combat for campaigns

>This started out as an abstract system so I could run a PBeM
campaign
>without having to fight out the combats & wound up as a
battlevalue grading
>of all the FTFB ships.  Some of the values have a fudge factor
built in to
>account for guess weaponry (SMLs mostly).
>I still haven't factored in fighters properly, but it does
throw up some
>startling comparisons in ship firepower & survivablity.

(snippage)

>Tactics:
>Assault: move to close range
>Circle: move to medium range
>Snipe: move to long range
>Retreat: move to extreme range & disengage
>Ships change 1 range band for each 2 thrust diffence in the
ships.
>Initiative rolls (d6) will be used if both sides have the same
thrust &
>conflicting tactics to see who is more successful.
>
>Resolution:
>Ships start at extreme range (36+ MU) and follow the assigned
tactic from
>that point.
>Ships should be grouped into task forces with similar thrusts
and each task
>force is given a tactic & target priority chosen from: ESC,
CRU, CAP.

....and?....AND?

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