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RE: Launching fighters

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Wed, 5 Jan 2000 08:24:22 -0500
Subject: RE: Launching fighters

Replies marked by [Bri]

Additional Fighters/Missiles comments with how our group plays: 
Screening fighters with the ship in the Move Ship phase. 
Fighters may enter/leave screening mode ONLY in the Move Fighter Groups
phase.
MT missiles move in the Launch Salvo Missile Phase.

-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/  
-----

> -----Original Message-----
> From: Grogan, Paul [SMTP:pg70201@glaxowellcome.co.uk]
> Sent: Wednesday, January 05, 2000 7:55 AM
> To:	'GZG'
> Subject:	FT: Launching fighters
> 
> I've been experimenting with various rules on launching fighters and
where
> the launched fighters should be placed.
> 
> Has anybody else got any suggestions for what they think works best?
> 
> At Gencon UK last year, Jon suggested that the launched fighters are
> placed directly in front on the launching ship at a distance equal to
the
> launching ship's speed. i.e If the carrier was moving 10, the fighters
> would be launched 10 inches directly in front of the carrier.
> 
> Does anyone allow movement for fighters on the turn they are launched,
> instead of just being placed directly ahead of the launcher.
> 
[Bri]
We use the fairly common house rule that fighters can move 1/2 normal at
launch.

> Can fighters engage in combat on the turn they are launched?
[Bri]
Our group allows fighters to engage in combat on the turn they are
launched.
In FB fighter launches are moved to the Fighter Movement phase (FB p.8
states that launching fighters must be moved before other fighters). We
also
allow launching fighters to immediatly go into screening mode. 

> As a final question, I'm trying to get my fighters on bases so that I
can
> easily remove them to mark casualties.  I've tried mounting 1 fighter
per
> base with a little dice representing how many is left in the squadron
but
> it doesn't look right.  The same argument goes for permanently basing
6
> fighters on a stand and then using a dice to say how many of them are
> actually still alive.  I run the game as a demo for a lot of beginning
> players and they want to be able to see how many fighters are still
alive
> at a glance.
> 
[Bri] 
At GZG-ECC last year a gentleman used 6 earing posts through or on a
washer.
Then each fighter had the earing clamp (receptical) on it. Fighters
could be
removed and it seemed to work well. I don't remember his name, but he is
the
person closest to the camera in this picture:
http://people.canoe.ca/jhan/ft/gzgecc/gzgecc2/images/SatAft/ECC2_BYOF3.j
pg
You can see pictures of the entire event at
http://people.canoe.ca/jhan/ft/gzgecc/gzgecc2/home.html

> Cheers in advance for any help.
> 
> Direct E-Mails to pg70201@glaxowellcome.co.uk
> 
> Paul Grogan


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