RE: FT AAR - Operation Furious Riposte - 20,000 pt battle
From: "Dean Gundberg" <dean.gundberg@n...>
Date: Tue, 4 Jan 2000 10:53:46 -0600
Subject: RE: FT AAR - Operation Furious Riposte - 20,000 pt battle
Brian Bell wrote:
> Dean,
> Is the chart in error? It shows RG2 and RG3 having identical
statistics
> except for Mass/Cost.
I checked my figures again and they seem correct. The average damge for
both
the RG2 and the RG3 ends up equal to the mass resulting in the same
amount
of damage mass and per cost. Here is the table again but with a new
column
for average damage so you can calculate it yourself.
Dmg/Cost Mass AvDmg Cost 0-6 6-12 12-18 18-24
24-30
RG1 2 1.33 8 0.139 0.111 0.083 0.056
0.028
RG2 3 3.00 12 0.208 0.167 0.125 0.083
0.042
RG3 5 5.00 20 0.208 0.167 0.125 0.083
0.042
RG4 7 7.33 28 0.218 0.175 0.131 0.087
0.044
P Torp 4 3.5 12 0.243 0.194 0.146 0.097 0.049
To calculate Average Damage when a hit is made, there is the damage roll
+RGclass -IntegratedArmorLevel where a result of 1-5 is damage =
RGclass, 6+
= double RGclass
so here is another table showing the resulting damage by RG for the
unmodified damage roll, then the average damage calculated for targets
without Integrated Armor.
Unmodified Damage Roll Ave
1 2 3 4 5 6 Dmg
----------------------------------------------------------
RG1 1 1 1 1 2 2 1.33
RG2 2 2 2 4 4 4 3.00
RG3 3 3 6 6 6 6 5.00
RG4 4 8 8 8 8 8 7.33
P torp 1 2 3 4 5 6 3.50
Once Integrated Armor is added into the equation (for KV civil wars,
inter-clan battles, etc), then the RG3 starts to get a better average
damage
per cost.
On how to deal with the problem of the KV and their added power when
using
vector movement instead of cinematic, use the PSB that the KV ships use
a
gravatic type of drive instead of the normal reaction drives common with
human ships. Thus the KV, like the Minbari in the EFSB, will always use
cinematic movement while the human ships may be using vector. Gravatic
KV
tech can also explain how their RailGuns work.
Dean Gundberg
Starship Combat News
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