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Re: FT AAR - Operation Furious Riposte - 20,000 pt battle

From: Sean Bayan Schoonmaker <schoon@a...>
Date: Sun, 2 Jan 2000 06:22:28 -0800
Subject: Re: FT AAR - Operation Furious Riposte - 20,000 pt battle

>Nice report :-) It did confirm my opinion about the Schoon/Dean KV
>rules, though :-(

Depends. Which version of the RG rules were used (there are a few out
there)?

My personal opinion differed with the accepted set of rules in the level
at
which 2x damage was applied with RGs. I had wanted the threshold to be
higher (less chance of 2x damage).

For those who may hae missed it, I'll include the rules I preferred...

Railguns

Railguns roll a number of dice equal to the class of the weapon.

The dice are scored in the same manner as Pulse Torpedoes:
Range 0-6" - 2+ hits
Range 6-12" - 3+ hits
Range 12-18 - 4+ hits
Range 18-24 - 5+ hits
Range 24-30 - 6 hits

For each hit, a second die is rolled, the railgun's class is added to
the
roll, and the target's armor level (Kra'Vak type, not human) is
subtracted.
1-5 - 1 x Railgun Class damage
6+ - 2 x Railgun Class damage

Class 1 Railgun (2-arc fire) - 1 MASS
Class 2 Railgun (1-arc fire) - 3 MASS
Class 3 Railgun (1-arc fire) - 6 MASS
POINT COST = 5 per MASS

Schoon

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