Re: GEVs, ACVs, ground effect, etc etc etc
From: Roger Books <books@m...>
Date: Mon, 6 Dec 1999 09:28:39 -0500 (EST)
Subject: Re: GEVs, ACVs, ground effect, etc etc etc
On 6-Dec-99 at 02:01, Adrian Johnson (ajohnson@idirect.com) wrote:
> If the fan is tilted (say,
> because the vehicle is travelling UP a hill, and the vehicle tilts
> backwards), the thrust vector is now not acting directly against the
force
> of gravity. It is "split" as it were, and though part is acting
against
> gravity, part is by necessity acting in the direction perpendicular to
the
> surface of the hill - and thereby part of THAT part is acting to push
the
> vehicle in a direction opposite to that in which it is travelling...
I
> could DRAW this in a vector diagram simply, but my ascii-graphics
skill
> isn't up to it...
Ah, not the active skirts I was assuming. Got it.
> If you can use grav units, why not just make a
> grav vehicle. I know, one could make lots of arguments against that
(maybe
> grav in small units is cheaper, maybe it's easier to make in small
units,
> maybe etc etc).
Probably the best one is play balance.
So the best solution seems to be no Slammers. Oh well, I can always buy
them and suspend disbelief.
Roger