Re: [FT] Crew Quality
From: Thomas Heaney <Thomas@k...>
Date: Sat, 4 Dec 1999 10:54:19 +0000
Subject: Re: [FT] Crew Quality
In article <000601bf3de7$566eb9a0$a2e4173f@default>, Laserlight
<laserlight@quixnet.net> writes
>Anyone have ideas on how to work crew quality ratings? Some
>possibilities:
>
>Side with higher quality crew gets +1 to initiative die
>
>Higher quality gets more DCP's
>
>Vary range of weapons by +/- 1" per 12" (eg a Beam 3 would have range
>36 normally--but an Inept crew would have range 30, a Poor one range
>33, a Good crew can pick you off at 39" and Excellent reaches out to
>42")
>
>Others?
>
If you point your browser to
http://www.kontos.demon.co.uk/ft/rules/quality.htm
you'll find Sean Bayan Schoonmaker's quality rules, posted on this list
some time ago.
Hope this helps.
--
Thomas Heaney