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RE: [FT] Multi-ship stands

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 15 Nov 1999 16:25:00 +1100
Subject: RE: [FT] Multi-ship stands

Seems reasonable enough.
This sort of thing comes under the squadron movement option from MT, but
mounting them on the one base, you don't have a rotational problem which
sometimes occurs with squadron movement.

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu

> -----Original Message-----
> From: John Crimmins [SMTP:johncrim@voicenet.com]
> Sent: Monday, November 15, 1999 4:09 PM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	[FT] Multi-ship stands
> 
> As a direct result of not paying enough attention to what I'm doing,
I've
> ended up with eight small ships, of a pseudo-Dilgar design (I
think...the
> B5 ships that look kind of like ploughshares?), that I really didn't
want.
> In an effort to make the best of a bad situation, I've decided to
paint
> them up as a bunch of cargo ships, all with a standard paintjob and
some
> kind of logo on the side -- Interstellar Parcel Service, maybe?
> 
> In any case, I don't want to bother with basing them all individually,
so
> I'm toying with the idea of mounting them four to a base.  All the
ships
> on
> a single base would have the same orders, and all would move
> simultaneously.  Attacks would choose which ship they were hitting,
and
> would still use the centerpoint of the base to determine the range.
> 
> Are there any aspects of this that I'm not considering, that would
throw
> things out of whack?	The ships will be scenario objectives, not
> combatants, so I don't think that it will matter.  But even so, I'd
like
> to
> know for certain before I break out the epoxy....
> 
> 
> John X Crimmins
> johncrim@voicenet.com
>   "...is one of the secret masters of the world: a librarian.
> They control information.  Don't ever piss one off."
>   --Spider Robinson, The Callahan Touch.


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