Re: [FT] Multi-ship stands
From: Donald Hosford <hosford.donald@a...>
Date: Mon, 15 Nov 1999 00:18:57 -0500
Subject: Re: [FT] Multi-ship stands
John Crimmins wrote:
> As a direct result of not paying enough attention to what I'm doing,
I've
> ended up with eight small ships, of a pseudo-Dilgar design (I
think...the
> B5 ships that look kind of like ploughshares?), that I really didn't
want.
> In an effort to make the best of a bad situation, I've decided to
paint
> them up as a bunch of cargo ships, all with a standard paintjob and
some
> kind of logo on the side -- Interstellar Parcel Service, maybe?
>
A new way to "go postal" perhaps? (grin...sorry I couldn't resist...)
>
> In any case, I don't want to bother with basing them all individually,
so
> I'm toying with the idea of mounting them four to a base. All the
ships on
> a single base would have the same orders, and all would move
> simultaneously. Attacks would choose which ship they were hitting,
and
> would still use the centerpoint of the base to determine the range.
>
Moving them in groups sounds easier for large battles.
>
> Are there any aspects of this that I'm not considering, that would
throw
> things out of whack? The ships will be scenario objectives, not
> combatants, so I don't think that it will matter. But even so, I'd
like to
> know for certain before I break out the epoxy....
>
> John X Crimmins
> johncrim@voicenet.com
> "...is one of the secret masters of the world: a librarian.
> They control information. Don't ever piss one off."
> --Spider Robinson, The Callahan Touch.
A few thoughts have come to mind:
Are you going to use little rings or markers or something to show that
one (or
more) of the ships on that stand are "gone"? I saw a "horse and Musket"
game
(in a magazine) where they used little plastic "wire nuts" to mark
casualities
in a multi-figure stands.
What happens to the group movement when one (or more) ships (on the same
stand)
have crippled engines? Does the whole group slow down?
Donald Hosford