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Re: [FT] Multi-ship stands

From: Donald Hosford <hosford.donald@a...>
Date: Mon, 15 Nov 1999 00:18:57 -0500
Subject: Re: [FT] Multi-ship stands

John Crimmins wrote:

> As a direct result of not paying enough attention to what I'm doing,
I've
> ended up with eight small ships, of a pseudo-Dilgar design (I
think...the
> B5 ships that look kind of like ploughshares?), that I really didn't
want.
> In an effort to make the best of a bad situation, I've decided to
paint
> them up as a bunch of cargo ships, all with a standard paintjob and
some
> kind of logo on the side -- Interstellar Parcel Service, maybe?
>

A new way to "go postal" perhaps?  (grin...sorry I couldn't resist...)

>
> In any case, I don't want to bother with basing them all individually,
so
> I'm toying with the idea of mounting them four to a base.  All the
ships on
> a single base would have the same orders, and all would move
> simultaneously.  Attacks would choose which ship they were hitting,
and
> would still use the centerpoint of the base to determine the range.
>

Moving them in groups sounds easier for large battles.

>
> Are there any aspects of this that I'm not considering, that would
throw
> things out of whack?	The ships will be scenario objectives, not
> combatants, so I don't think that it will matter.  But even so, I'd
like to
> know for certain before I break out the epoxy....
>
> John X Crimmins
> johncrim@voicenet.com
>   "...is one of the secret masters of the world: a librarian.
> They control information.  Don't ever piss one off."

>   --Spider Robinson, The Callahan Touch.

A few thoughts have come to mind:

Are you going to use little rings or markers or something to show that
one (or
more) of the ships on that stand are "gone"?  I saw a "horse and Musket"
game
(in a magazine) where they used little plastic "wire nuts" to mark
casualities
in a multi-figure stands.

What happens to the group movement when one (or more) ships (on the same
stand)
have crippled engines?	Does the whole group slow down?

Donald Hosford

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