Re: Transports (was: Tugs & Firing Arcs)
From: JohnDHamill@a...
Date: Fri, 12 Nov 1999 12:52:29 EST
Subject: Re: Transports (was: Tugs & Firing Arcs)
In a message dated 11/12/99 7:36:26 AM Central Standard Time,
Brian_Bell@dscc.dla.mil writes:
<< Another question:
Having looked at the models for transport in the GZG Starship line, I
noticed that most of the freighters were not streamlined. How do they
get
the containers down to the planet? Not a small task the way atmospheric
entry rules are written for non-streamlined craft. Also, I do not think
that
most transports would want to pay the additional cost for atmospheric
streamlining (ouch!).
On large, well established worlds, it should not present a problem.
They
probably have Space stations that would warehouse the containers until
transport to the surface could be arranged. Perhaps some worlds have
beanstalks to transport goods to the surface.
The small colonies (Jim-Bob's Landing) present a greater problem
(Think of
the colony in the movie Aliens). Does every colony have the ability to
support a space craft to reach orbit? Maybe (but it sounds expensive).
If they do, it would need to be streamlined. The cargo would need to be
moved to the shuttle. This could be in smaller containers or by placing
the
entire cargo container in a bay internal to the shuttle (as the cargo
containers are not streamlined). The shuttle would then take them to
the
surface. If the whole container was transported to the surface, its
contents
would need to be sorted and re-packed. Then sent back to the transport
in
orbit (2 trips for the shuttle).
If the colonists cannot support a shuttle, the transport would need to
be
able to get to the surface.
Dropping the containers from orbit would be too great of a waste (and
would
be hard on the merchandise). And, most likely, transports would load
the
containers with supplies for more than one destination or have smaller
containers.
Thoughts, ideas? >>
If you look at modern transport, you can easily come up with a far
future
system. Freight lines will send their big container ships on the major
runs,
where competition and volume demand peak efficiency. These runs will be
the
ones betwen large trading worlds, major import/export ports. The big
ships
will use the orbital ports to unload their containers, swapping them out
for
others already filled for their next port of call. the containers
themselves
will either be shipped on to their destination, or emptied and their
cargo
broken down into smaller lots to be shipped to their specific
destinations.
Smaller ships, will handle this, taking the now palletized remnents to
the
lesser planets. Backwaters will be serviced by streamlined free traders,
able
to land on the planets that don't have the infrastructure to handle the
big
boys.
You can find a pretty good possible explanation of interstellar freight
handling techniques in GURPS:Traveller, Far Trader. It has a lot of
material
specific to it's own universe, but nothing that couldn't be adapted for
use
in FT.
John
JohnDHamill@aol.com