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Re: anti fighter missiles

From: Roger Books <books@m...>
Date: Sat, 06 Nov 1999 11:41:53 -0500
Subject: Re: anti fighter missiles

Dowd wrote:
> 
> -----Original Message-----
> From: Nathan rolfe <ace_hole@hotmail.com>
> To: gzg-l@CSUA.Berkeley.EDU <gzg-l@CSUA.Berkeley.EDU>
> Date: Saturday, 6 November 1999 3:45
> Subject: Re: anti fighter missiles
> 
> >Just another idea. Basically a missle salvo that acts like a fighter
group,
> >bassicaly launched like a normal salvo group. They have 3 combat
endurance
> >factor move in same phase as fighters have a movement rate of 24" use
a
> >combat endurance factor each turn and may do a 12" secondary burn
like
> >normal fighters. In the salvo/fighter attack phase each missile can
attack
> >one fighter group, each salvo rolls 6 dice and all damage is resovled
as
> >normal figters they also do the same against ships. once they have
attacked
> >they are removed from the table. mass and cost the same as normal
missiles.
> >They are launched from normal launch systems.
> >If you made any sense out of that lot please comment. this might be
play
> >tested tommorow.
> >
> >Nathan
> >
> >
> Its a little powerful....maybe if they were restricted to
MASS-intensive
> Salvo Missile Racks, rather than Launchers....

I don't really think it's that bad, notice they don't do the damage of
a salvo missile, it looks like up to 6 dice of _beam_ damage.  They have
1/2 the CE of a fighter group and they never get a second shot, unlike
fighters.

Roger


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