Re: [OT] Re Underwater questions
From: DracSpy@a...
Date: Tue, 2 Nov 1999 11:10:54 EST
Subject: Re: [OT] Re Underwater questions
In a message dated 11/2/99 1:32:28 AM Pacific Standard Time,
michael@carrickfergus.schoolzone.co.uk writes:
> >I'm working on creating a background for a RPG set on a waterworld
and I
> have
> >the fallowing questions:
> >1) What is the maxium practical speed for under water
transporation?
> >2) What does a person need to live and what should be in the under
sea
> >comunites?
> Food (no problem in the ocean unless the biochemistry is weird (and
if
> it is what idiot picked the planet to settle on). Air, no problem,
can
> be recycled pretty well, oxygen and H2 can be cracked from water
using a
> bige nuke plant to provide fuel for the smaller subs.
So power, Agri-domes, desalination, space, and air generation, along
with
some place to build parts and get resouces.
> >3) Is there a detailed design system for Submarine design?
> Why not use Full Thrust, with the hull strength limiting the dive
depth!
That's what I think I'm going to do (Deapth Factor seems to be a good
idea a
the time) but if I can find a more detailed system, were things like
configuration would play a part.
> >4) Would a submarine fighter (like from Sea Quest or Archemdian
Dynasty)
> be
> >practical?
> I doubt it, torps are fast but the endurance problem is a killer and
> they are much slower than fighter aircraft (50kts, admittedly for WW
> II).
50 knots, that's amost twise the speed of a submarine, I think the big
hurtle
would be the power plant.
> >5) What is the best shape for a lander desgined to move though the
air
and
>
> >go into the water?
> Streamlined
Hehe, I was going to use a brick:)
> >6) What would be the best simulater for underwater combat be?
> No idea, but combat would be slow (minutes not seconds) at anything
but
> knife-fighting ranges.
Okay.
> >7) Would "cralwers" be usable?
> Yes, not very fast and probably limited to shallower water if manned.
most of the water would be around 200 meters, with the deepest part
about 500
meters.
> >8) What does it take to do under water mining?
> Robots? Pressure is again the problem, Surface mining is easier than
> actual underground mining, They do mine under the seabed now but they
> are surface mines that have galleries extending out under the sea and
> thus relativly shallow. I think it would be possible in shallow water
> but in deeper water I doubt it.
Okay.
> >9) What would be the normal shapes that buildings be based on?
> Domes, strong and simple,though as long as the pressure balances
almost
> any shape would do?
I think that domes and spheres would be predomodant.
> >10) What type of weapons would work (lasers are out, but what about
Sonic
> >weapons)?
> Lasers would work, blue-green ones anyway. Range might be limited
> though, depending on the clarity of the water, hmmn, estury mouth,
lots
> of suspended sediment, 1/4 range.
> Almost anything would work but ranges would be way down, tens of
metres
> instead of hundreds for any projectile hand weapon.
> Torps. Im thinking of the Russian rocket powered torps, cannot
remember
> the speed but fast.
I think you're talking about a 200 knoter, it was rocket propelled and
carried a nuke warhead.
> What were those David Drake (?) stories about a waterworld with
really
> hostile plant life on the islands?
>
> Another nice book is T.J. Bass's 'The Godwhale'.
Thanks, I'll check into them.
-Stephen