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Re: [FT] PBeM

From: colin.plummer@t...
Date: Fri, 29 Oct 1999 09:31:10 +0100
Subject: Re: [FT] PBeM

> Another option is to use a modified turn sequence. Start the sequence
with
> firing. Then the other steps with orders written just before the fire
phase.
> This is what I do for my PBeM games (it keeps me from guessing the
players
> priorities or having them give me complicated contingency lists). If
the
> ship looses MD due to damage, it performs the movement orders up to
the new
> maximum of the MD. 
> 
> This will save you a lot of programming and, in the end, make the
players
> more happy because they will have greater control over the ships fire.

*nods*

I like programming :)	I think what I'll do is carry on as I am at the
current time - but make that a game option.  (I'd already thought of a
nice
engine that would allow me to select whether I was using FT2 or FB
rules,
and whether to use various additional rules for the game in question,
this will definately be on my list for early options, depending on how
the
playtesters like the way things play)

--
Colin


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