Re: Full Traveller
From: Ground Zero Games <jon@g...>
Date: Thu, 28 Oct 1999 13:21:47 +0100
Subject: Re: Full Traveller
>I believ that BITS (British Isles Traveller Support) *have* done a
conversion
>to Full Thrust. I do not know if that have posted it on the web, or
intend to
>sell it (Again , St Jon might be annoyed with both, as BITS is a semi
>commercial
>concern).
They're doing it with my approval and knowledge. At the moment it is
very
experimental, but we'll come to a licensing agreement if they ever want
to
sell it. They were testing a version at UKGenCon - from what I saw it
worked reasonably but still required some tweaking.
Jon (GZG)
>
>The way I would do Full Traveller.
>
>Scale down the mass. Make this a RPG scale combat system (Ie, the
largest ship
>in the system would be a Cruiser, and it will out blast and armour all
other
>ships.
>
>1 mass = 10 tons.
>10 mass = 1 Hard Point
>10 Hard Points = 1 Bay
>
>Weapons:
>
>Weapons are put in turrents. Up to 3 weapons per turrent (1 beam =
Class 1, 2
>beam = Class 2, 3=Class 3)
>Sandcasters = Level 1 shields. Takes 1 slot in turrent.
>Missiles - MT Missiles. Missiles take 1 slot in a turrent, magazines
may store
>other missiles (1 turn to reload slot).
>
>I will thrash this out more (using Gurps Traveller as a base) and let
you know
>
>Darryl