re Free Orange Republic Ships
From: "Nik" <niklinnell@g...>
Date: Thu, 28 Oct 1999 17:28:24 +1100
Subject: re Free Orange Republic Ships
Firstly everything I say is not thought out or even thought about.
Secondly
the ships that we are talking about are about two mouths old, an
eternity in
our games group to say the least. The Carriers in question have already
dumped all armour, screens, weapons, PDS, and have moved to fragile
hull,
moved up to thrust 6, and increased their fighter complement by close to
100% (17 groups on the CVA)
Oerjan Ohlson wrote
>and they
>don't have the agility to turn around, use their main engines and >turn
>back to fire in a single turn. SA or PA arcs would make sense; F >arcs
>don't
we use vector movement (MD2, TP6, fire big guns)
Oerjan Ohlson wrote
>My opponents rapidly learned to spread their salvoes even >against
>Beijing/BEs
Many of MY opponents use MT missiles that don't hit nearest ship but are
guided in.
Oerjan Ohlson wrote
>Escorting merchants, yes... maybe. Providing fighter groups for
>destroyer squadrons with this ship effectively cuts the strategic
>speed
>of the entire squadron in half, making them effectively useless for
>intercepting enemy raiders or probing forces as well as for
>probes/raids of your own (which is what independent light forces >tend
.to be used for).
For table top battles low thrust is fine, again the stop, drop then run.
In
Operational Movement games it may be a prob but drop the 4 points of
armour
and 2 more thrust. Woopee it works
Oerjan Ohlson wrote
>Assumption? She told me she'd forward my original comments >to you, so
I
>didn't need to assume anything
The logics not quite right there but I can't be bothered straightening
it.
Cheers
Nik Linnell Tasmania Australia
"Life is like a sewer
What you put into it everyone else gets out of it" ;)
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