Re: Starship deck plans, first draft
From: Thomas Pope <tpope@c...>
Date: Tue, 26 Oct 1999 09:40:25 -0400
Subject: Re: Starship deck plans, first draft
Tony Francis wrote:
>
> Stores area ? You need somewhere to keep the biscuits and salt beef
;-)
That was going to be part of the galley. The last time I toured a
submarine,
the guide mentioned that when they left port they'd actually be
literally
walking on crates, they had everything filled with food and supplies.
I'm not
going to go taht far, but I will fir in storage cabinets whenever
possible.
> Armoury ? The ship's crew must have access to personal weapons of some
sort,
> and this will presumably be locked up.
Probably a locker on the bridge, maybe a rifle slung on a hook in
engineering.
This ship only has 8 crewmembers total, so I'm not too concerned.
> I take it that you're assuming that weapons stations are all on the
bridge (a
> fair assumption in a ship that small).
Yep. Weapons, sensors, all the other stations mentioned in the Fleet
Book would
be in the bridge for a ship this size. Actually, I don't think you'd
have
seperate stations until you get into at lest the Frigate, possibly
destroyer
range. But we'll see (I think I'll make at least deck sketches for each
ship up
to the Waldburg, then decide which to model)
> How about PDS mounts?
This particular ship doesn't have any, so it's not a concern.
> These could be Millenium Falcon style manned gun turrets (unlikely I
agree,
> but more interesting for a skirmish game).
Oh wait, you mean INTERNAL PDS mounts? Or do you mean small external AP
weapons
for when the ship is docked? (I'd say landed, but this thing wouldn't
ever touch
atmosphere)
> They're certainly more likely to have independant FC stations than the
main
> armament.
That's true.
> Are you planning on depicting the ships' main weapons in any way ?
I don't think so. The problem with the main weapons is that they're
really not
modelled on the miniature itself, and I don't want to add external
detail that's
not already present (expect for artistic license bits)
Another problem is that I have no idea how to model a 360deg class 1
battery.
None of the NSL ships have turrets modeled, so I'm assumiong it's some
kind of
multiple emitter array. My solution is going to be just leave them out,
unless
I either have a cool idea how to model them or they are obvious on the
model
itself.
Tom
--
Thomas Pope
Human Computer Interaction Institute
Carnegie Mellon University
http://www.cs.cmu.edu/~tpope