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Re: Sa'Vasku for the Fleet Book

From: "Izenberg, Noam" <Noam.Izenberg@j...>
Date: Wed, 13 Oct 1999 11:15:35 -0400
Subject: Re: Sa'Vasku for the Fleet Book

	- -----Original Message-----
	From: owner-gzg-l@CSUA.Berkeley.EDU
	[mailto:owner-gzg-l@CSUA.Berkeley.EDU]On Behalf Of Imre A. Szabo
	Sent: Sunday, October 10, 1999 9:11 AM
	To: Full Thrust Mailing List
	Subject: Sa'Vasku for the Fleet Book

	Here's an idea for the Sa'Vasku for the Fleet book.  Bio-ships
are
built
	in 20 mass modules.  Each module has 4 hull, 2 bio-armor, and 1
PF.
	Bio-armor can be repaired as long as the section of hull it is a
part of
	still has one box left.  The cost is 3 points of power per armor
circle.

	A mass 60 ship would look like this:

	OO XXXX P
	OO XXXX P
	OO XXXX P

	X's represent hull.  For record keeping, you would go down the
armor
	until it was all destroyed and then accross the hull to destroy
	sections.  For beams, Sa'Vasku still use the shorter 8" range
brackets,
	but can put upto 6 points of power (for a range of 48") into
anyone
	shot.

	Any comments???

I dislike the random nature of the FT2 power factors. I'd rather have
them
generate a fixed amount of power per turn. Running with your module
idea,
I'd divide it a bit smaller - into ten Mass increments. Since power
would be
fixed, I'd also introduce an organelle or fatty tissue that could act as
a
battery or power storage device. Each mass 10 component would cost 35
points, and have 1 Bio Armor (/Exoskeleton), 1 Hull (Hide), 1 Battery
(Fat),
and one PF (Body). Battery/Fat boxes are the same as Hull/Hide boxes for
damage purposes. PF's generate 2 power point per turn. Fat batteries can
be
charged and discharged at a rate equal to 1/2 the power factors (round
down)
each turn. Charging requires dedicated power points at a 1:1 rate. 

A PF can repair a Fat body in its row (1/6), a Fat body can repair hide
(2/6) , and hide can repair Bio Armor (3/6). (This ability might require
adding a few points to the module cost. - call it 40 points).

I like the Sa'Vasku beam modification.

Movement requires 1 power point per thrust for each 30 mass of SV ship,
round up.

So, a mass 60 mass example would look like:

O XB P(2)
O XB P(2)
O XB P(2)
O XB P(2)
O XB P(2)
O XB P(2)

SV ships can start scenarios with full or depleted fat bodies for
balance.
SV can turn like KV.

A possibly more robust design (esp with your armor-repair ability)
wouldbe
to go for 20 mass or 30 mass modules with commensurate larger PF's the
might
denote different subspecies of SV. They delay power loss, can repair
armor,
but lose larger chunks of power when hit badly.

Alternate Mass 60 SV (very close to your original)

OO XBXB P(4)
OO XBXB P(4)
OO XBXB P(4)

or

OOO XBXBXB P(6)
OOO XBXBXB P(6)

My 2 quatloos.

Noam


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