SGII/DSII scenario idea
From: Steven M Goode <gromit+@C...>
Date: Tue, 12 Oct 1999 01:18:27 -0400 (EDT)
Subject: SGII/DSII scenario idea
Here's another idea waiting to be fleshed out:
NAC intel has learned that the ESU is developing some sort of new terror
weapon of undetermined type at a small lab in the middle of nowhere. A
small, fast, powerful NAC strike group has been assembled. Its mission:
first, to destroy the lab; second, to recover information and prototypes
from the lab; third, to inflict as much damage as possible upon the
defending forces without taking too many losses itself. The data
recovery will be conducted by scientists escorted by the strike group.
The scientists are unarmed. Prior to the strike group's attack, air
support destroys the barracks attached to the lab (killing all the
defenders and incidentally damaging the lab and compound walls) but ESU
AA fire takes down the air support and lots of ESU reinforcements are on
their way.
NAC victory conditions are:
1 point for destroying the lab
1 point per activation that the scientists spend in the lab but ONLY IF
there are no enemy in the lab AND the scientists make it off-table
without being killed.
1 point per enemy unit equivalent damaged/destroyed (SGII casualties or
SGII/DSII elements destroyed, immobilized, damaged, or systems down at
the end of the game)
ESU forces start at the table edge and try to save the lab. They also
try to save the lab's contents - dinosaurs.
Yes, dinosaurs.
ESU scientists have managed to pull the "Jurassic Park" trick and have
resurrected some really nasty meat-eating dinosaurs. Unfortunately, the
damage to the compound means that the beasties are on the loose. They
need to be captured (ALIVE!). Every turn, 1d6 critters pour out of the
complex. They move towards the nearest infantry (of either side). They
will then try to eat those infantrymen. Infantry within 2
dinosaur-moves of a dinosaur must face a confidence test at TL 3. If
they're near multiple dinosaurs, they must take multiple tests.
ESU victory conditions are:
1 point per dinosaur captured
1 point per NAC unit equivalent disabled or destroyed (as above)
The victor is the side with more victory points when the last NAC units
pull out.
Possible (but competely untested) OOB's could be:
For DSII:
NAC:
4 units of fast tanks and/or tank destroyers
1 unit of APC's, holding 2 stands of scientists and 2 stands of assault
infantry
1 command unit
NAC units start partway down the table (the lab is in the center).
ESU:
6 units of slow tanks
4 units of APC's, holding a mixture of assault and line infantry, with 1
stand of dinosaur-capturers per unit
1 command unit
possible artillery support
ESU forces start at their baseline.
For SGII:
NAC:
3 squads of elite troopers
1 squad of elite PA
1 command squad
5 VTOL transports which must be called onto a specific point on the
table the turn before they are to arrive (or earlier)
ESU:
2 platoons of
3 squads of standard troopers
1 squad of veteran PA
1 command squad
I'm not sure how to handle the dinosaurs in combat, or how the captures
go. What do you guys think?