Re: FT-Mobile Suits
From: "Tom McCarthy" <tmcarth@f...>
Date: Thu, 7 Oct 1999 15:22:39 -0400
Subject: Re: FT-Mobile Suits
So, the key features of the mechas, as opposed to fighters:
i) shorter movement but better secondary movement (if using Fleet Book
rules
for burning extra combat endurance). Represents lower straight-line
acceleration, better maneouvrability (say 12"/9" vs. 24"/6")
ii) dogfight as interceptors (representing better maneouvrability)
iii) clamping / hull attachment. Once they get to attack a ship,
they've
moved within PDS range and are physically attached to the ship. They're
safe from PDS and move with the ship. On subsequent turns they may
attack
normally or as a needle beam attack. Multiple mecha can combine to make
a
needle beam attack and the mechanics are like combining damage control
parties (roll one die, 6 for one, 5 for two, 4 or better for three or
more
mecha). They are vulnerable to PDS as they leave, and when the target
ship
is destroyed (they flee as it's about to blow). If the target ship has
a
reactor core system failure, any mecha attached to the hull are
destroyed.
iv) agile attack. They have a 360 degree arc for engaging the enemy,
and
count as heavy fighters vs. PDS.
Truly superior or inferior mecha may vary from this.