Prev: RE: Resin vehicles - customizing Next: [FT URL] ANNOUNCE FT 3D Updated

Re: Hull Repairs

From: Aron_Clark@d...
Date: Thu, 23 Sep 1999 08:34:37 -0700
Subject: Re: Hull Repairs



In my opinion, I don't think that any hull repair should be permitted
during
normal game play.  The stress of battle, both on ship and crew, are just
to
great to have engineers swarming over the hull or attempting to shore up
internal structures.

Bulldog <kaladorn@home.com> on 09/21/99 05:10:51 PM

Please respond to gzg-l@CSUA.Berkeley.EDU

To:   gzg-l@CSUA.Berkeley.EDU
cc:    (bcc: Aron Clark/AM/Avid)
Subject:  Hull Repairs

Just for the hull of it.....

Why can't you fix hull? No one ever seen a naval DamCon party with
hydraulic
braces or manual threaded braces which can be extended to shore up hull
integrity? Never seen a diver with a welding torch and
some plating? Given the presence of high tech substances like instantly
hardening liquid metals (a possibility) or various polymers that are
formable
and harden into near-metal hardness, and given the
presence of PA amongst the DamCon parties to give big strengths and a
power
source for laser torches and a vaccuum capability, I don't see why you
shouldn't
be able to repair hull. Besides, 1 hull box isn't
a lot of repair.... if your crew is fixing that, they are ignoring other
more
key systems as a rule.

One might stipulate that something like repaired hull boxes can't be
more than
50% of the total hull lost (you get some permanent loss in quality until
you
reach a shipyard). But you should really be able
to repair hull and hull integrity. Otherwise someone had better tell the
guys
carrying the rams, braces, welders, patches, and various kits for
helping
reinforce modern ships.....

;)

(and yes, I know it says you can't repair it in the book.... I'm just
suggesting
it makes some sense to be able to do some hull repair).

Tom.

Prev: RE: Resin vehicles - customizing Next: [FT URL] ANNOUNCE FT 3D Updated