Re: Simple System Thrust (Campaign)
From: Donald Hosford <hosford.donald@a...>
Date: Mon, 13 Sep 1999 15:27:24 -0400
Subject: Re: Simple System Thrust (Campaign)
Sean Bayan Schoonmaker wrote:
> Hi All,
(snipped.)
> System Thrust
>
> Scale:
> 1 hex = 1/3 AU, or 3 hexes = 1 AU
>
Could a turn be a few hours long? (I know some will ask this...me too.)
>
> Systems:
(snipped)
> ring: so Earth orbits in the ring of hexes three out from the star).
Though
> all planets are included for completeness, you need only have out to
the
> FTL Limit on the game board. (Yes, I set 10AU/30 hexes arbitrarily; so
sue
> me.)
The arbitrary FTL limit is fine. You could give a rating to sol's size,
(like
1-10, with sol being say 5) then use a simple multiplier for the FTL
limit.
(my example Sol's would be 6 x 5 = 30 hexes.
>
> Set-Up:
> When setting up planets in their orbits, the owner of the system
selects
> any one planet and places it anywhere in its orbit ring. Then the
opposing
> player does the same with a planet of his choice, and they continue
> alternating. (Yes, this is completely at odds with reality, but it
should
> work for the game!)
>
Or use dice rolls to place the planets.
>
> Movement:
(snipped)
> by all other units friendly to that vessel. (NO! I'm not going to take
time
> lag of communication into account at this scale.)
>
I agree with you. Figuring in com lag would be something only the
deturmined
would attempt.
>
> Combat:
> Ships in the same hex will engage in a FT combat on the tabletop.
>
Retreating ships would retreat back the system map in the proper hex.
>
> Detection:
>
(Snipped)
>
> Play and have fun.
All in all, a good simple system. (Just the way I like my rules!)
Now it needs random system generation, and it would make a fine addition
the a
Strategic Product. (hint, hint Jon (GZG))
Donald Hosford