Re: SGII Newbie Question
From: Los <los@c...>
Date: Sun, 12 Sep 1999 10:20:45 -0400
Subject: Re: SGII Newbie Question
UsClintons@aol.com wrote:
> I was always under the impression that the limited size of APCs and
IFVs on
> the modern battle field also had an influence on this.
>
IFVs are not designed and accepted into the force structure in a vacuum.
> I agree. But I don't know that considering the time scale (5 min per
turn)
> this should be a huge issue in SGII. I also WANT orcs to be more
ridged in
> their use. I have not only given them larger squads, but also an
entirely
> new threat table (as well as several other races). Orcs for example
must
> pass a threat test to form a detachment (failure is simply loss of
> activation). It all goes along with different races having different
> psychological motivations and not just playing them like space
troopers of a
> different color.
I guess it all comes down to what FP you assign the squads as well as
quality and
leadership value. The value/danger of the Orcs lies in what happens if
you let
them get close to you. (I played a lot of EPic40k in my day). You can
also
reflect this in higher CC ratings, terror effects vs Humans, and most
importantly, dampening or limiting the assaulting ORCS ability to
conduct long
range effective fires. (I.e. No fire above range band 2 except Heavy
weapons or
anything over RB2 has double defensive effects.) Leave the LR fires up
to
specialist ORC support groups as is in 40k. But sure it would be an
interesting
fight to have 4 or 5 smaller squads tassle with 2 big platoon sized ORC
squads.
They better hope that the other side has no snipers!
Los