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Re: SV: [FT] Jump Limits

From: UsClintons@a...
Date: Sat, 11 Sep 1999 01:04:23 EDT
Subject: Re: SV: [FT] Jump Limits

Howdy All,

I am new to the list and fairly new to SGII (although I have been gaming
for 
over 25 years...)

I see a few areas in SGII I would like to modify to suit my taste but I
have 
a question about one in particular.

The manual states that a squad's Fire Power that results in over D12 for
a 
squad is ignored.  I also noticed that most of the squads in the SGII
book 
tend to be only 6-8 men, so this is not too much of a problem for THEM. 
But 
I intend on using larger squads of 9-10+ 'men' (for Orcs and Goblins in 
particular).

The first thing that comes to mind for me is to allow the Firepower
factors 
to 'wrap' and start over for a second dice based on the squads combined 
firepower.  Thus a squad with 16 fire power would get both a D12 + D4
(plus 
quality die).

Is this 'old hat' for you SGII guys or do you use a different method? 
Or do 
you guys like the D12 limit?

Thanks,
R. Scott Clinton 
"Spreading the word of SGII in the hinterlands of Texas"

PS Has anyone see/used any of Stan Johansen's Miniatures?
http://www.polomania.com/stan/


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