Re: SV: [FT] Jump Limits
From: UsClintons@a...
Date: Sat, 11 Sep 1999 01:04:23 EDT
Subject: Re: SV: [FT] Jump Limits
Howdy All,
I am new to the list and fairly new to SGII (although I have been gaming
for
over 25 years...)
I see a few areas in SGII I would like to modify to suit my taste but I
have
a question about one in particular.
The manual states that a squad's Fire Power that results in over D12 for
a
squad is ignored. I also noticed that most of the squads in the SGII
book
tend to be only 6-8 men, so this is not too much of a problem for THEM.
But
I intend on using larger squads of 9-10+ 'men' (for Orcs and Goblins in
particular).
The first thing that comes to mind for me is to allow the Firepower
factors
to 'wrap' and start over for a second dice based on the squads combined
firepower. Thus a squad with 16 fire power would get both a D12 + D4
(plus
quality die).
Is this 'old hat' for you SGII guys or do you use a different method?
Or do
you guys like the D12 limit?
Thanks,
R. Scott Clinton
"Spreading the word of SGII in the hinterlands of Texas"
PS Has anyone see/used any of Stan Johansen's Miniatures?
http://www.polomania.com/stan/