Re: Sa'Vasku Point Value
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Mon, 6 Sep 1999 18:40:48 +0200
Subject: Re: Sa'Vasku Point Value
Imre A. Szabo (BTW, is Szabo a common Hungarian name?) wrote:
> I didn't think people took any of my ideas serriously...
Haven't had time to look at them, I'm afraid. Playtesting - sorry, test
shooting - at work has kept me too busy for that.
> I've made a few minor changes to my Sa'Vasku rules...
[snip]
> Growth rates for BioShips is 10 mass or 10% of current mass,
> whichever is greater. It costs 4 points per mass, and takes one turn
in
> which the ship can do nothing.
Um... does this mean that a ship can grow by tens of tons in ten
minutes? That's *lots* of energy, that is... at least if the old E=mc^2
applies to the SV :-/
> BioArmor for BioSpaceStations can be regernerated during play. It
costs > 3 points of power per BioArmor circle regenerated and the
> BioSpaceStation can not have more BioArmor than its current Power
> Factor.
Hm. Depending on how large BSSs can become, this may or may not be a
problem. Brian Burger proposed counter-varying HP and energy (fragile
hulls had *lots* of energy) and regenerative abilities, which meant
that a stronger-hulled ship was pretty much unable to kill a
weaker-hulled one unless it did so in a single salvo... otherwise the
weaker-hulled ship out-regenerated the stronger-hulled one. As I said I
haven't looked at your rules, but it's something to watch out for.
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry