Re: [GenCon] Kra'Vak AAR
From: "" <adamnan@h...>
Date: Tue, 10 Aug 1999 15:14:29 PDT
Subject: Re: [GenCon] Kra'Vak AAR
I was under the impression that rotational movement was limited to half
max
availible thrust anyway. Have I misread the rules?
>From: Ryan M Gill <monty@arcadia.turner.com>
>Reply-To: gzg-l@CSUA.Berkeley.EDU
>To: gzg-l@CSUA.Berkeley.EDU
>Subject: Re: [GenCon] Kra'Vak AAR
>Date: Tue, 10 Aug 1999 17:28:46 -0400 (EDT)
>
>On Tue, 10 Aug 1999, Mark Reindl wrote:
>
> > Since vector movement allows a ship with any thrust rating to rotate
to
>any
> > position, it kind of makes trying to get behind it a bit pointless.
Why
>bother
> > trying to get your fleet behind that Komarov SD when it can just
rotate
>around
> > and vaporize you anyway? At least with cinematic movement, it takes
so
>long for
> > a thrust 2 ship to turn that a higher thrust opponent should be able
to
>get and
> > stay behind him.
>
>Then amend the vector movement rules to requre a thrust point for each
>rotational change. A smaller more maneuverable ship should be able to
>swivel around much faster than a big dreadnought.
>
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>- Ryan Montieth Gill DoD# 0780 (Smug #1) / AMA / SOHC -
>- ryan.gill@turner.com I speak not for CNN, nor they for me -
>- rmgill@mindspring.com www.mindspring.com/~rmgill/ -
>- '85 Honda CB700S - '72 Honda CB750K - '76 Chevy MonteCarlo -
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>
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