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Re: [GenCon] Kra'Vak AAR

From: Ryan M Gill <monty@a...>
Date: Tue, 10 Aug 1999 17:28:46 -0400 (EDT)
Subject: Re: [GenCon] Kra'Vak AAR

On Tue, 10 Aug 1999, Mark Reindl wrote:

> Since vector movement allows a ship with any thrust rating to rotate
to any
> position, it kind of makes trying to get behind it a bit pointless. 
Why bother
> trying to get your fleet behind that Komarov SD when it can just
rotate around
> and vaporize you anyway?  At least with cinematic movement, it takes
so long for
> a thrust 2 ship to turn that a higher thrust opponent should be able
to get and
> stay behind him.

Then amend the vector movement rules to requre a thrust point for each 
rotational change. A smaller more maneuverable ship should be able to 
swivel around much faster than a big dreadnought. 

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- Ryan Montieth Gill		DoD# 0780 (Smug #1) / AMA / SOHC -
- ryan.gill@turner.com	    I speak not for CNN, nor they for me -
- rmgill@mindspring.com 	     www.mindspring.com/~rmgill/ -
- '85 Honda CB700S  -  '72 Honda CB750K  - '76 Chevy MonteCarlo  -
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