Re: Full Metal AAR and more FMA thoughts
From: ScottSaylo@a...
Date: Wed, 4 Aug 1999 13:02:03 EDT
Subject: Re: Full Metal AAR and more FMA thoughts
In a message dated 8/4/99 11:25:06 AM EST, oerjan.ohlson@telia.com
writes:
<< > Maybe the very term combat move is a misnomer? The reason one
> would use a combat move is to hopefully eek out a bit more distance
on > a move. >>
The whole nature of moving in combat is fraught with uncertainty. It is
not
uncertainty about how far you have to go, it is uncertainty about what
stone
will turn under your foot, will I put my foot in a hold I am unaware of,
or
wiill the other guy's machine gunner be traversing across my approach
just as
I stand and make a target of myself. To say a combat move is X number of
inches takes all the indecision out of it. XD6 inches of movement puts
all
the fun back in. It allows for everything from a little initial
hesitancey,
to freezing, to falling asprawl and having your weapon wind up six feet
closer to the enemy than where you happen to be laying dazed, all thos
things
which make combat a crap shoot. To simulate a crapshoot you MUST THROW
DICE.