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Re: RPGs and Carl Gs in DSII

From: Ground Zero Games <jon@g...>
Date: Sun, 25 Jul 1999 23:09:51 +0100
Subject: Re: RPGs and Carl Gs in DSII

>The normal IAVR system in DSII represents the one-shot M72 style light
>anti-tank weapons, whereas the GMS systems represent guided missiles. 
But
>what about multi-shot "bazooka" style weapons?  Some RL examples are
the
>RPG series and the Carl Gustav.  These often prove to be very useful
>against light armor or hard cover, and they are certainly more powerful
>than the single-shot variety.	Has anyone come up with any rules to
cover
>these systems in DSII?

At the level of DSII, I think that the IAVR can be assumed to cover this
type of weapon as well as the disposables - that was certainly the
intention. To differentiate at this level is IMHO outside the scope of
the
game system, though don't let that stop you.... <grin>

Jon (GZG)
>
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>Due to a mix-up in urology,				|^^^^^|
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