Re: FMA Skirmish test results [CLEAN STAMP]
From: ScottSaylo@a...
Date: Mon, 19 Jul 1999 10:06:35 EDT
Subject: Re: FMA Skirmish test results [CLEAN STAMP]
In a message dated 7/19/99 9:02:44 AM EST, rick@esr.com writes:
<< at moves (I lifted it from StarGrunt),
but none of them really wanted to -- the general consensus was that it
seemed a little silly to randomize the movement distance for your
figures,
and that the "combat move" must be, >>
I makes GOOD sense to randomize movement in skirmish games because they
are
NOT fighting on a roller rink floor. You don't know the ground til you
try to
move on it. And that short dash is a lot longer when trip over a tent
peg or
twist an ankle in an unseen hole. Think about it! Go run around in the
bush
for a whiloe without looking at the ground as you dart and dash. It's an
education.