Re: FMA: Wounds and some other ideas
From: ScottSaylo@a...
Date: Thu, 15 Jul 1999 14:21:45 EDT
Subject: Re: FMA: Wounds and some other ideas
In a message dated 7/15/99 1:15:44 PM EST, randyw@csd.uwm.edu writes:
<<
1) Wounds. There wasn't a clear indication in the rules about what
being
wounded meant. It was mentioned that it could just lower the quality
die
used by the wounded trooper. This possibility occured to me: The
wounded
figure would have to make a quality vs. motivation + 2 (?) to be able
to
actually take any action during his activation. He would have to test
every activation. A variation would be to make him take the test each
activation and the first time he fails he's unconcious and can take no
more actions (unless seen to by a medic) for the game.
>>
A mechanism for lowering morale and determination of the wh9ole unit
when
they abandon wounded would be a nice touch - especially abandoning them
to
non-humans. Lot of fear and loathing there, of course. but that's what
makes
and breaks morale.