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Re: Out of Ammo in FMA

From: Sean Bayan Schoonmaker <schoon@a...>
Date: Thu, 15 Jul 1999 10:24:20 -0700
Subject: Re: Out of Ammo in FMA

>That makes sense - and the fact that untrained troops use a d4 or d6
>ensures that there is a built in extra difficulty for them to
>unjam/repair/reload/etc the weapon.
>
>So - we're up to double one's on the shooting rolls produces a stoppage
of
>some kind.  It could be unintentional out of ammo, it could be a jam,
it
>could be another kind of malfunction.	To resolve this, the character
must
>take a task check as per normal, and requires one action.

This seems like a workable solution to me. Vague enought to cover
several
potential mishaps, yet allowing for all of them.

Schoon

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