Re: FMA skirmish questions
From: Thomas Pope <tpope@c...>
Date: Mon, 12 Jul 1999 11:28:58 -0400
Subject: Re: FMA skirmish questions
Jerry wrote:
>
> >Perhaps the following could be used: Weapons are rated not in how
many
> >rounds of ammunition but how many fire actions they have. Just keep
a
> >small stack (1-4) of chits with each soldier. Once they're out, they
> >need to spend 1 action reloading (they are considered to have
infinite
> >reloads however).
>
> ooohh...this is getting scary. You realize that the amount of
amunition
> and reloads would change acording to the quality die. That untrained
> militia would shoot up his ammo quicker than that grizzled veteran.
Probably, but I wouldn't actually go that far in the recordkeeping.
Just set a number of fire actions per weapon (or even weapon type) and
stick to that. There are already penalties for quality of troops, no
sense putting them in twice.
> I think kthis is a BIT over the top....
Maybe, but no more than the optional ammo rule that already exists in
SG2 for heavy weapons. If I was controlling 5-10 figures I wouldn't
mind keeping track of ammo that way. Still, I'll concede that it should
probably go into the optional rules section.
Tom
--
Thomas Pope
Human Computer Interaction Institute
Carnegie Mellon University
http://www.cs.cmu.edu/~tpope