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Re: FMA skirmish questions (quick note to my previous post)

From: "Buddy Chamberlain" <buddy@m...>
Date: Mon, 12 Jul 1999 09:25:01 -0400
Subject: Re: FMA skirmish questions (quick note to my previous post)

Oh, and of course, this is just one more step towards the universal FMA
RPG
system...  <semi-evil laughter>

- Buddy

----- Original Message -----
From: Buddy Chamberlain <buddy@movnet.com>
To: <gzg-l@CSUA.Berkeley.EDU>
Sent: Monday, July 12, 1999 9:20 AM
Subject: Re: FMA skirmish questions

> How detailed are we shooting for with this game?  In an earlier post I
saw
> the suggestion of troop archtypes and perhaps even skill or task lists
come
> up...  Obviously we have the entire range of detail from SGII to
basically
> and RPG here...  So where does Jon and GZG (not to mention we fans and
> players) want this to fall as far as detail level?
>
> God bless,
> - Buddy
>
> ---------------------------------------------
> Get paid for surfing the Web!
> (I'm dead serious!)
> www.alladvantage.com
> Referral #: BXL-474
> ---------------------------------------------
> ----- Original Message -----
> From: Barry Cadwgan <bcadwgan@fl.net.au>
> To: <gzg-l@CSUA.Berkeley.EDU>
> Sent: Monday, July 12, 1999 9:25 AM
> Subject: Re: FMA skirmish questions
>
>
> >
> >
> > Thomas Pope wrote:
> > >
> > > Ground Zero Games wrote:
> > > >
> > > > I meant single-shot as in a one-shot disposable, or something
that
> needs
> > > > reloading after 1 shot, eg: a single tube rocket launcher. An
action
> of
> > > > firing with most other weapons is assumed to be several rounds
fired
> anyway.
> > >
> > > That brings up another question.	In a game of this scale it might
be
> > > good to keep track of ammunition in some fashion.
> > >
> > > Perhaps the following could be used: Weapons are rated not in how
many
> > > rounds of ammunition but how many fire actions they have.  Just
keep a
> > > small stack (1-4) of chits with each soldier.  Once they're out,
they
> > > need to spend 1 action reloading (they are considered to have
infinite
> > > reloads however).
> >
> > I'd say adapt the Necromunda game mechanic.  If you roll a botch,
you
> > have to roll again to check if you've run out of ammo.
> >
> > This fits in nicely with the system as more experienced troops will
be
> > expected to have better fire discipline and possibly carry 'extra'
ammo
> > over the their basic load.
> >
> >
> > --
> > Barry Cadwgan ( BCADWGAN@FL.NET.AU )
> > http://www.users.fl.net.au/~bcadwgan/homepage.htm
> > "The end does not justify the means.
> >  The end is the sum of the means,
> >  as the road travelled determines the destination."
> > Valijon Starbringer (Hellflower Trilogy, Eluki bes Shahar)
> >
>
>
>

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