Re: SLAM for SG2
From: Adrian Johnson <ajohnson@i...>
Date: Wed, 07 Jul 1999 17:09:19 -0400
Subject: Re: SLAM for SG2
>
>** The question remains: Is an unguided pod of rockets a SLAM? Is a
>guided high tech sophisticated MRLS system a SLAM? If so, what
>mechanism represents them both fairly? Using fire control and long
>ranges is overpowerful for the unguided rockets fired direct fire. Or
>are airborne (and potentially groundborne) rocket pods a different
>beast than a SLAM? If so, different mechanics should be used to
>represent them.
What is the essential difference, in game terms, between an unguided
rocket
and a cannon shell. If a cannon (RFAC, for example) can use FC to fire
unguided cannon rounds, why couldn't you fire unguided rockets with a FC
system.
Modern attack helicopters firing unguided FFARs have quite complex
computerized aiming systems that can take into account stuff like air
density and the ballistics of the rocket. The rocket itself is
unguided,
but if fired from a Cobra or Apache, certainly is using an FC system.
Why
not for SGII era vehicles, too.
For the SLAM - I would suggest you assume they are a volley of unguided
rockets. I like your idea for the size of the impact area. This would
be
easy to simulate with a template made from clear acetate sheet or
equivalent. Use a FC die and a quality die for the firing unit, and a
range die for the defender. One die success = minor hit, two die
success =
major hit. Simple, no complex math. Major hit = double impact. Use
the
rest of the system as per your original suggestions. If you're still
not
sure that the FC of these weapons should be the same as, say, a GMS
fired
by the vehicle, how about saying that you roll a FC die ONE DIE TYPE
SMALLER than the FC system installed on the vehicle. So if you have a
d8
FC system and regular quality crew, you would roll a d6 for the SLAM FC
and
a d8 for the unit quality.
Adrian Johnson
ajohnson@idirect.com
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