Re: Fuel Thrust
From: Laserlight <laserlight@c...>
Date: Fri, 02 Jul 1999 17:49:39 -0400
Subject: Re: Fuel Thrust
Phil Pournelle suggested:
> Engines do not operate unless there is fuel available...
Fuel tanks: For each 5% of mass devoted to fuel a ship has 6
thrust
points that may be expended by an engine. A thrust point is expended
for
each engine thrust used in a round of maneuvering. If a ship has a main
engine with a rating of 6 thrust and accelerates at maximum burn, 6
thrust
points will be expended. If a ship turns two points (60 degrees), two
thrust points are expended.
Jump Engines consume 60 Thrust Points for a ship to jump to FTL.
Better Gas up on the other end...<
ie 50% of your ship's mass, just to jump. Plus 7.5% of your mass
for a
Thrust 2 ship with a Turn 1 rate. Plus another 15% for enough fuel to
use
full power Thrust 2) for 9 turns. That's 72.5%. Thrust 6 ship with
Turn 3
ability and 9 turns fuel requires, let's see, 50% + 10.5% + 45% = 105.5%
Not much payload there. I'd reduce the Jump fuel requirement
substantially, to maybe 20-30%. of Mass.