re: Exiting a dogfight (was Re: Using FTFB interceptors)
From: "-MWS- <hauptman@c...>"@concentric.net
Date: Fri, 2 Jul 1999 13:35:17 -0800
Subject: re: Exiting a dogfight (was Re: Using FTFB interceptors)
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Channing Faunce <channing@glasscity.net> Wrote on
Fri, 02 Jul 1999 16:06:14 -0400
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>>>
Tom McCarthy wrote:
> From: Sean Bayan Schoonmaker <schoon@aimnet.com>
>
> >A dogfight keeps going till one side decides to leave
> >and take the "parting shot" is how I read it.
> >
> >They can start the turn in dogfight status (if that's how
they ended last
> >turn) but then they adhere to the Fighter-toFighter Combat
rules (FT p.17).
> >
> >"...he may move his Group away provided it has not already
moved that turn;
> >if he does this, however, the attacking Group gets a free
round of attack
> >rolls before contact is broken."
>
> Which brings me back to the point of contention. Can the >
attacking Group follow (assuming it hasn't moved yet this
> turn) ? Can it initiate another dogfight ? With the
> same group ?
Page 17 of Full Thrust 2 ed. last column states that if a group
breaks away from a dogfight the other may take a parting shot,
then move as normal, but *may not* attack a second time that
turn. One attack by a fighter group per turn.
Chan Faunce
<<<
One way to resolve this situation is to apply the initiative
movement rules to the dogfighting units as a separate unit.
In FTFB, the initiative loser has to move first, while the initiative
winner is allowed to move last. This makes it easy to figure
out how to exit a dogfight as follows:
Case 1: Initiative loser ("Group A") attempts to exit the dogfight.
Since Group A must move first, the Initiative winner ("Group
B") has the following three choices:
a) Group B can take their parting shot and allow Group A
to exit the dogfight, then move elsewhere.
b) Group B can decline their parting shot and move to
reengage Group A in another dogfight. If Group A is
faster than Group B, they get away clean. If Group B
"catches" them again, another dogfight is created.
c) Group B can decline their parting shot and move
elsewhere to attack another target. Group A gets
away clean.
Case 2: Group B (initiative winner) attempts to exit the dogfight.
In this case Group A is considered to have "passed" on their
movement - since they were supposed to move first - and would
be wise to take their parting shot. Group B exits the dogfight
and Group A is not allowed any movement.
This is just a slight variation to the written rules, but it
does clear up how to leave a dogfight. The only other sequencing
issues are taken care of by requiring all groups of dogfighting
units to resolve their movement before any non-dogfighting fighter
groups are moved. This allows other unengaged units to possibly
intercept a group that exits a dogfight.
Mark "Hauptmann" Shurtleff
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