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Re: Missile counter measures.

From: "Izenberg, Noam" <Noam.Izenberg@j...>
Date: Tue, 29 Jun 1999 08:27:41 -0400
Subject: Re: Missile counter measures.

>Yes, for the [OFFICIAL] line I'd tend to go with Tim here. I think we
can
>assume that the roll for the number of missiles in the salvo that
actually
>get target lock includes the fact that the target ship will be
desperately
>spewing chaff, decoys and wideband ECM as the missiles close..... the
die
>roll gives you the number that manage to lock onto the ship through all
>this junk being chucked at them.
>Jon (GZG)

If you want to get a better "game feel" for that assumption without
changing
the mechanics at all, have the defending player roll the SLM die and
subtract that number from the base 6 that would hit without
countermeasures.
Its exactly the same thing as the atttacking player determining how many
SLM's hit, but now the defending player can feel like he's actually
defending.

Noam

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