Re: small vs large ships
From: Mark Reindl <mreindl@j...>
Date: Mon, 28 Jun 1999 07:51:48 -0700
Subject: Re: small vs large ships
Small ships are very effective when used in their primary roles. It's
true that they normally don't have the staying power of the larger ships
on a point-for-point basis, but are not meant to take on larger ships in
that manner anyway. When going up against larger enemy ships, they
should ideally be used as escorts for their own larger ships, or as a
force used to flank the enemy while he concentrates on their big boys.
One thing that's fun to do sometimes is to limit the size of the ships
that can participate in a game. I played a game yesterday in which both
my opponent and I had one heavy cruiser each as a flagship, with a
variety of CLs, DDs, and FFs in support. I had more fun yesterday than
I have in a long time, due in no small part to the fact that I knew it
was going to be difficult for even one of my DDs to be vaporized on the
first shot as they are when they get in range in a longer battle.
Mark
Glen Bailey wrote:
> My impression so far is that small ships are not worth it.
> I designed a thrust-8 class-4 beam-armed (FS,AS) ship at mass
> 50, points 162 and flew three of them with another ship vs
> 2 BC-BB sized ships. The enemy had level-2 screens which made
> the class-4 fairly impotent. They concentrated on the larger
> ship (they didn't like the 8 pulse torpedoes) because the trio
> weren't that effective. I had designed a mass 100 ship with
> 2 class-4s and it had a couple of defense systems also (class-1s
> or PDS). I think I like the larger ship over 2 smaller
> ones, or in the example a mass 150 ship instead of the three.
>
> Glen