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RE: beam classes: repairing; armour

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 24 Jun 1999 09:51:24 +1000
Subject: RE: beam classes: repairing; armour

Armour is useful for delaying that first threshold check, but the next
threshold hits quickly.  Also, ships with armour only have about 5-10%
mass
(any more than this isn't efficient against armour piercing weapons).
Sometimes this mass is of more benefit to buy screens or a larger hull. 

The benefit of a larger hull, is that you space out both the damage
between
threshold checks, and you don't lose crew as fast, which becomes
important
when you need to repair damage.

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/
Commodore Alfred K Hole - RNS Indy's Folly [CB]
Captain Nicolette O'Teen - RNMS Golden Spear [CB]
EBD Medusa

> -----Original Message-----
> From: Glen Bailey [SMTP:Glen.Bailey@sabre.com]
> Sent: Wednesday, June 23, 1999 10:13 PM
> 
> What are the benefits of armor vs no armor?  What has 
> been the results of combats?	Any "official" refit suggestions 
> I can put in the face of complainers?
> 
> Glen


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