Re: [SG2]: GSM/P Question
From: Rick Norman <thurvin@y...>
Date: Fri, 2 Apr 1999 19:44:10 -0800 (PST)
Subject: Re: [SG2]: GSM/P Question
Under standard rules GMS/P cannot be fire effectively at infantry
units, only point target like bunker and ACVs.
--- Keith Jones <kjones@globalnet.co.uk> wrote:
> Played first game of SG2 and enjoyed it but we had a
> situation where a GMS/P was fired at a unit.
> Followed the rules on page 40 for GMS die rolls and
> got a 'fully effective' result. However the rules
> say that the number of potential hits are determined
> by dividing the total firer dice by the range dice -
> GMS's don't have a range dice! How do I determine
> the number of hits?
>
>
>
>
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<DIV>Played first game of SG2 and enjoyed it but we had a situation
where a
GMS/P was fired at a unit. Followed the rules on page 40 for GMS die
rolls and
got a 'fully effective' result. However the rules say that the number
of
potential hits are determined by dividing the total firer dice by the
range dice
- GMS's don't have a range dice! How do I determine the number of hits?
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