Prev: Re: OT: "Aluminum" Paint Jobs. Next: [FT]Time line...

Re: Strategic Thrust using BR25

From: Donald Hosford <hosford.donald@a...>
Date: Fri, 02 Apr 1999 13:38:45 -0500
Subject: Re: Strategic Thrust using BR25

Nyrath the nearly wise wrote:

> Donald Hosford wrote:
> > If anyone wanted to game fleets traveling around the outer
solarsystem, I have some
> > direct experience in this...(seems a while back, I was trying to do
a game-able
> > "solarsystem map".	Because of the enormas size of the solar system,
it is not possible
> > to put all of the planetary orbits on one map, without some
abstraction.  The best
> > solution I could come up with was:	Put everything from the Sun to
the Asteroid belt on
> > one map, and the rest on another map.  Both maps being the same
size.  The "outer map"
> > scale would be 1 "inner map" per hex....  :-)
>
>	  In the game Dark Stars, they have a solar system display with
a
>	  logarithmic scale.  The hexes in one "ring" of hexagons are
>	  assumed to represent a larger area than the hexes of inner
rings.
>	  That is, if the hexes in ring 5 are one billion miles per hex,
>	  the next ring had hexes something like 1.5 billion miles per
hex.
>
>	  The ships had a sort of abstract movement.  They could move in
>	  three different fashions: orbitally, up well, or down well.
>	  They could also plot low acceleration, high acceleration, low
>	  decceleratio or high decelleration.
>
>	  Certain ship drives were restricted to certain movements
>	  ( solar sails could only move up well, for instance )
>
>	  Details available upon request.

Ah, an abstraction...How big was the map?

I don't think I have ever heard of DS....Is it a new game, or an old out
of print one?

Donald Hosford

Prev: Re: OT: "Aluminum" Paint Jobs. Next: [FT]Time line...