Re: Strategic Thrust using BR25
From: Donald Hosford <hosford.donald@a...>
Date: Fri, 02 Apr 1999 13:38:45 -0500
Subject: Re: Strategic Thrust using BR25
Nyrath the nearly wise wrote:
> Donald Hosford wrote:
> > If anyone wanted to game fleets traveling around the outer
solarsystem, I have some
> > direct experience in this...(seems a while back, I was trying to do
a game-able
> > "solarsystem map". Because of the enormas size of the solar system,
it is not possible
> > to put all of the planetary orbits on one map, without some
abstraction. The best
> > solution I could come up with was: Put everything from the Sun to
the Asteroid belt on
> > one map, and the rest on another map. Both maps being the same
size. The "outer map"
> > scale would be 1 "inner map" per hex.... :-)
>
> In the game Dark Stars, they have a solar system display with
a
> logarithmic scale. The hexes in one "ring" of hexagons are
> assumed to represent a larger area than the hexes of inner
rings.
> That is, if the hexes in ring 5 are one billion miles per hex,
> the next ring had hexes something like 1.5 billion miles per
hex.
>
> The ships had a sort of abstract movement. They could move in
> three different fashions: orbitally, up well, or down well.
> They could also plot low acceleration, high acceleration, low
> decceleratio or high decelleration.
>
> Certain ship drives were restricted to certain movements
> ( solar sails could only move up well, for instance )
>
> Details available upon request.
Ah, an abstraction...How big was the map?
I don't think I have ever heard of DS....Is it a new game, or an old out
of print one?
Donald Hosford