Prev: RE: [OT] Alien Space Next: Re: [OT] Alien Space

Re: Dirtside II FMA Enhancement.

From: Ground Zero Games <jon@g...>
Date: Mon, 15 Mar 1999 19:44:56 +0000
Subject: Re: Dirtside II FMA Enhancement.

>Ground Zero Games wrote:
>
>> [snip]
>>
>> Well, I've been skimming through all this as it is posted (and saving
some
>> bits for more detailed reading and consideration later), but I do
have a
>> few comments.
>> 1) While I realise some players simply don't like it on principle,
the chit
>> system WORKS. Given that, why replace it with a dice-and-chart system
that
>> is actually MORE complicated? OK, the chits take a few seconds to
draw from
>> the pot, but you then have all your results right there in front of
you,
>> end of story. The dice system proposed could, at an extreme, actually
>> require players to have upwards of FIFTY dice available for the game
(there
>> is concievably a case where both players could have to roll five each
of
>> the same die type for a single shot).
>
>Agreed. This is why my FMA Enhancement
>(http://members.xoom.com/rlyehable/ds2/ds2fma.html) had just 3 dice
rolled for
>any attack. 2 by the attacker (Power Die and Impact Die) and 1 for the
>defender
>(Armor Die). No looking at charts, no multiplication, no addition, just
>looking
>for the higher die. True, the odds changed, but was very quick.

Yes, this is exactly what I mean. If you want a dice system to replace
the
chits, it should be fast and simple even at the expense of some detail.
BTW, I think I may have come up with an idea that just requires a single
opposed roll (1 die each for attacker and defender), but still
incorporates
weapon type variation, weapon size class, armour types, armour classes
and
range as variables; I'll post it once I've checked it through a bit
more....
>
>By the way, just to make it official, My idea had no intention of
>infringing on
>the FMA copyright. It should be obvious that I was borrowing both the
idea and
>term of FMA for my enhancement idea. And all rights are hereby
transfered to
>Ground Zero Games.

That's OK, Brian - I think everyone realises that stuff posted on this
list
is for the benefit of all players. Thanks, anyway.

Jon (GZG)
>
>---
>Brian Bell
>bkb@beol.net
>http://members.xoom.com/rlyehable/
>http://members.xoom.com/rlyehable/ft/
>http://members.xoom.com/rlyehable/ds2/
>http://members.xoom.com/rlyehable/sg2/

Prev: RE: [OT] Alien Space Next: Re: [OT] Alien Space