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Re: Dirtside II FMA Enhancement.

From: Brian Bell <bkb@b...>
Date: Mon, 15 Mar 1999 13:30:37 -0500
Subject: Re: Dirtside II FMA Enhancement.

Ground Zero Games wrote:

> [snip]
> Well, I've been skimming through all this as it is posted (and saving
> bits for more detailed reading and consideration later), but I do have
> few comments.
> 1) While I realise some players simply don't like it on principle, the
> system WORKS. Given that, why replace it with a dice-and-chart system
> is actually MORE complicated? OK, the chits take a few seconds to draw
> the pot, but you then have all your results right there in front of
> end of story. The dice system proposed could, at an extreme, actually
> require players to have upwards of FIFTY dice available for the game
> is concievably a case where both players could have to roll five each
> the same die type for a single shot).

Agreed. This is why my FMA Enhancement
( had just 3 dice
rolled for
any attack. 2 by the attacker (Power Die and Impact Die) and 1 for the
(Armor Die). No looking at charts, no multiplication, no addition, just
for the higher die. True, the odds changed, but was very quick.

By the way, just to make it official, My idea had no intention of
infringing on
the FMA copyright. It should be obvious that I was borrowing both the
idea and
term of FMA for my enhancement idea. And all rights are hereby
transfered to
Ground Zero Games.

Brian Bell

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