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Kinetic Energy Missile--New weapon for DSII

From: Pmj6@a...
Date: Thu, 11 Mar 1999 00:29:55 EST
Subject: Kinetic Energy Missile--New weapon for DSII

KEM is a new weapon system I developed for my Dirtside:2300 variant
(more
details at http://www.geocities.com/Area51/Rampart/1966/).  Here's the
preliminary write-up of its capabilities, input is welcome.

"KEM attacks are resolved as if they were direct-fire guns, not as
missiles
(i.e., treat KEM Guidance value as Fire Control value and roll
appropriate
attacker die vs. target signature die). However, its accuracy and damage
do
not degrade with range, and all targets out to max range are engaged as
if in
the Close Range band. KEM is not affected by Basic or Enhanced PDS.
Superior
PDS and can be effective against a KEM, but their effectiveness is
degraded.
Treat as Basic. ECM is totally ineffective against a KEM due to its
guidance
mode.

All of those capabilities come for a price, however. Due to KEMs' larger
size
than GMSs, this system has a Mass of 6. Basic Guidance KEM costs 40 pts,
Enhanced Guidance costs 60 pts, and Superior 80 pts.

KEM has a Close Range of 6", Medium Range of 48" and Long Range of 60".
It
draws 5 damage chits. Valid chits are Yellow only at Close Range (KEMs
need
some time to accelerate to top speed, making them less effective against
really close targets), Red and Yellow at Medium range, and Red at Long
range
(missile is still coasting after motor burnout)."

Mike Jasinski


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