Re: [OFFICIAL][DS2] FMA Enhancement for DS2
From: "Charles/Doc" <douglase@o...>
Date: Mon, 8 Mar 1999 02:50:42 -0600
Subject: Re: [OFFICIAL][DS2] FMA Enhancement for DS2
>Strictly as an optional consideration it should be possible to keep the
>"Boom", "Firer Systems Down", etc. results in. Add percentile dice to
the
>attackers penetration roll. If they come up 00 a "Boom" result occurs
(add
>in the other results as desired). I realize this means adding more
dice in
>but it shouldn't be too difficult as it's simply reading the dice
against a
>very short table of result and the additional dice rolled are thrown at
the
>same time as the penetration die is thrown. There's no need to have
the
>defender roll any addition dice as there is no defensive system to
counter
>act the "special" results. Anyone who wants to dispense with these
>"specials" can do so without altering the steps of resolution to
>penetration and just for officialness sake we make this an optional
rule.
>Now, if you don't mind I think I'll take cover against the incoming
fire.
Or just say if both dice turn up "1" it counts as a special result. No
extra dice. Only thing is that low power weapons give a better chance
of
getting special results than the mre powerful ones. Good reason for
taking
the HEL I suppose.
That Chuk Guy