Re: [FT] AAR-IF vs NRE
From: Ground Zero Games <jon@g...>
Date: Sat, 6 Mar 1999 23:09:33 +0000
Subject: Re: [FT] AAR-IF vs NRE
>>Large numbers of SMR's make for a very short game--either they're in
the
>>right place, or you lose. On the other hand, banzai jamming is the
only
>>defense against large numbers of SMR; PDS helps, of course, but it
takes 4
>>PDS to kill ONE salvo on average.
>>
>One of the problems our group found out about missles If ya guess lucky
>they are toast if not you are prolly toast ,mabe change them so they
fore
>more like beams hmmmmm
It's not so much about "guessing", it's more about trying to outwit and
outthink (and sometimes outbluff) your opponent - a bit like poker, or
even Real Life (TM)..... <grin>
Jon (GZG)