Re: Gaming area, was: [FT] Gunboats - points cost??
From: DracSpy@a...
Date: Mon, 22 Feb 1999 02:08:14 EST
Subject: Re: Gaming area, was: [FT] Gunboats - points cost??
In a message dated 99-02-22 01:09:20 EST, you write:
<< Well...On the two occasions that I had completed a game...I was using
a
variation
of the triplanetary system. (ie: Use grease pencils to mark your
vector.) I
used
a "vector counter" instead. Place it in the hex where your ship will
be next
turn(assuming no maneuvers). Then move the vector counter hex 1 hex in
any
direction for each thrust point used. Lay a ruler between the ship
counter,
and
the vector counter to check for colisions. To keep it simple (and to
approximate
the FT2 move system) I just pointed the ship counter so the vector
counter is
in
it's front arc, but still facing one of the six edges.
Fire arcs were simple...Just lay the ruler across the counter, corner
to
corner.
Or you could use the hex sides for the FB arcs.
The rest of the game is normal.
Donald Hosford >>
That sounds interesting, I'll try it out with a small fleet of ships and
let
you know how it goes, maybe I'll dust off More Thrust and Full Thrust
and put
to geather a small game.
-Stephen