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Re: [DSII] Genre

From: Donald Hosford <hosford.donald@a...>
Date: Mon, 22 Feb 1999 01:22:44 -0500
Subject: Re: [DSII] Genre



Brian Burger wrote:

>
> Be warned that DS2 is not kind to supertanks - an Ogre is dangerous,
but
> it's also a damned big target. Literally almost impossible to miss, so
you
> just whale away at the damn thing until you get the right handful of
RED
> chits or a BOOM. Or get MDCs or DFFGs into their Close range band. The
> Ogre might be killing three or four of your vehicles per turn, but
your
> battalion is throwing so much firepower downrange at the Ogre that it
IS
> going to die. We ran an armour battalion vs one MkV w/ a light
mechanized
> company in support, and the Ogre's side was wiped out...
>
> Rules adjustments are needed to accomadate Ogres in DS2...
>
> Our MkV stats (roughly): 2x MDC/5 (tu) Main Battery. 4x MDC/2
Secondary
> Battery. 16 APSWs. 6 tubes of Heavy Artillery. 2x GMS/H. 4 Firecons.
Main
> Hull Size 7, Armour 8. Aft Hull Size 6, Armour 7. 4x Tread Modules,
ea.
> Size 4, Armour 5. (I think this is right. It's been a couple months or
> more since we did the DS2 Ogre games, and this is purely off the top
of my
> head.)
>
> Our MkIII stats had the same Main Battery, lost most of the Arty and
GMS/H
> and Secondary Battery. Can't recall anything more about it.
>
> they died...they died hard, but they did die. I have a Company of
> SuperHeavy Battle Tanks that're just MADE to hunt Ogres...
>
> We never did give our Ogres Nukes in their artillery. Should have,
> probably. Would've made them much, much more deadly...
>
> Brian (burger00@camosun.bc.ca)
> -- http://www.geocities.com/Area51/Nebula/9774/games.html
--DS2/SG2/misc--

Did you guys simulate the BPC armor the ogre has?
This makes the ogres need no support....  That is what makes them great!

Yes I play ogre/gev too...the version previous to the minis version.

Donald Hosford

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