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[FT] Gunboats - points cost??

From: -MWS- <hauptman@c...>
Date: Thu, 18 Feb 1999 02:34:18 -0800
Subject: [FT] Gunboats - points cost??

Greetings, all!

I've been tossing some preliminary ideas around to try and come up with
some viable gunboat (FTL-capable fighter) rules to use with my K'rathri
FTFB designs.  I'd like some opinions on what you'd all consider a
"fair"
points cost for the following:

Gunboats
--------
Gunboats are large, FTL-capable fighters.  They are capable of extended,
independent patrols and are effective at anti-shipping attacks.

Gunboats use the basic Fleet Book fighter movement and attack rules,
with
the following modifications.

1) Gunboats are grouped in flights of 4 (as opposed to 6 for fighters).  

2) They mass 3 each for hanger space requirements.

3) Their base movement is 16 MU, and they get no secondary move.
(rationale: they're a bit heavier & slower than regular fighters)

4) Their endurance factor is 12.

5) When engaged by fighters in a dogfight, gunboats always take damage
from
the fighters first before any return fire is allowed.  (rationale:
fighters
are quicker than gunboats - gunboats were optimized to attack ships, not
fighters.)

6) A gunboat's 'beam' weapon uses 2 dice for its attack.  This attack
may
not be split between targets - a gunboat group must still attack a
single
target like fighters do.

7) Each gunboat carries two 'torpedos' that may be used instead of its
beams for an attack in a turn.	Each gunboat can launch only a single
torpedo in a single attack run - the torpedo hits on a 3+ on 1d6 and
does
1d6 of damage each.

8) Gunboats ignore rolls of '4' when defending against fighters, PDS,
and
Class 1 beams.	Unlike fighters, however, Class 1 beams used for PDS get
a
normal 2 kills + reroll when used against gunboats (rationale: gunboats
are
considerably sturdier than fighters, so fighter & PDS fire is less
effective.  They're also less nimble, so Class 1 PDS is *more*
effective.)

9) Strategically, a gunboat may make 4 FTL jumps before jump-engine
refueling is required.	A gunboat may replace one or both torpedo
launchers
with extra jump tanks - each jump tank so added extends the gunboat's
range
by 2 jumps.

Just as an initial SWAG, I'm thinking that the points cost would be
somewhere between 20 and 30 points per gunboat, making a group cost
between
80 and 120 points.  Opinions, please?

===================================================================
Mark "Hauptmann" Shurtleff
  email: hauptman@sfcmd.com -or- hauptman@concentric.net
      The Gear Locker - http://www.sfcmd.com/HeavyGear
	  Full Thrust - http://www.sfcmd.com/fullthrust

 Finagle's Law:
   The perversity of the Universe tends towards the maximum.
===================================================================


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