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Re: [SGII] Supression

From: Adrian Johnson <ajohnson@i...>
Date: Mon, 15 Feb 1999 17:40:55 -0500
Subject: Re: [SGII] Supression

<snip lots>

good argument.	I agree.

>From a game perspective, having enemies who are better, faster,
smarter,
bigger, stronger is fun only if you have something to compensate. 
Numbers,
maybe.	Or scenario design where your objectives are not to go
head-to-head.  If you are fighting an enemy who is better, outnumbers
you,
has better positions, etc then it's a matter of rolling dice to see how
fast your models get taken off the table.  No fun.  You build in the fun
with creative story in the scenario design.  No reason why you shouldn't
be
outclassed - certainly not from a "nature" point of view, or an SF one
either. Just make it fun from a gaming perspective.

>
>However, if I were running Aliens (of the movie of the same name) I
would
>NOT make them easier to hit, and I would NOT have them suppressed by
enemy
>fire.	Different situation, different instincts, different behavior.
>
>
>
>John X Crimmins
>johncrim@voicenet.com
>  "...is one of the secret masters of the world: a librarian.
>They control information.  Don't ever piss one off."
>  --Spider Robinson, The Callahan Touch.
>

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