Re: Cheese Fleet (P-torps)
From: Alan E & Carmel J Brain <aebrain@d...>
Date: Fri, 05 Feb 1999 00:57:52 +1000
Subject: Re: Cheese Fleet (P-torps)
Robertson, Brendan wrote:
>
> I have several suggestions.
> 1. Try to arrange your maneuvering so you either attack in a
pincer move
> (to split his fire) or so you accelerate through the middle of his
fleet
> at a closing rate of 18-24 (about speed 12 should be enough). You
want
> to finish about 6" past the centre of his fleet to maximise beam
weapon
> coverage.
Trouble is, if he's moving at speed 0, he then spins and pastes you next
turn. Similarly if you try to get out of his forward arcs while closing.
Brendan Pratt, the winner of the CANCON-99 FT competition, managed to do
this to me.
> For additional punch, mount subpacs in those arcs,
> since the engagement time is so short, the one-shot nature is offset
by
> the survival time.
This might work, if used in groups of 40 or so.
> 2. Mount every ship with a 2-shot ER SML or 1-2 ERSMRs to force
him to
> maneuver in the crucial 18-24 range band.
But if he has a number of small ships with multitudinous PDS/ADAFs on
board, AND sets em up some 12" behind the main fleet, with enough thrust
to get within 6" of his line of battle, then you need a vast quantity of
magazine space, as even if he's moving slowly, he can usually interpose
a mass 4 scout as "closest target", or get 4+ PDSs on each SML that is
going for something valuable.
>
> 3. Respond with a mirror match (not the best option) or a massive
fast
> carrier fleet with attack fighters.
...which get munged by the aforementioned PDS/ADAFs.
OTOH... what MIGHT work....(silly though the concept is), The PARTHIAN
FLEET, with no armour or shields, just a whole heap of thrust, Type 4
beams firing in the rear-quarter arcs,, and a floating map....
--
aebrain@dynamite.com.au <> <> How doth the little Crocodile
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